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Forward: There are several things to take into consideration before you read these FAs, and before you cast your vote. Above all I'd like to implore you to vote with your heart, not with your head in this most important of Contests. Here are a few reasons why: 1) Older characters simply weren't created with the same system used for characters today. We get a LOT more points now, plus upgrades, plus a more lenient Kit system. A straight powers comparison is almost always a wash or a victory for the new guy. Old and new fighters can't and shouldn't be compared along these terms. 2) Older characters have signficantly less "beef" for one very good reason: that was the standard back then. Also, powers were interpreted differently. Be careful before you assume that an HoFer doesn't make sense. They must've to some people, right? 3) In essence you're not only voting for "who would win this fight," you're voting for which character you want to represent the FPL (that includes you). The CoC champ is usually the first character sheet most newbies read when they're researching greatness. To paraphrase Q, in a way the CoC champ is like the FPL's ambassador to the masses. Choose wisely, and remember: these are cursory glimpses into a complex world through a shattered eyepiece. What goes on in your mind's eye is what truly matters. Besides, I suck at FAs. In any case, have fun! Please remember the HUGE volume of first round fights when you notice that most of these FAs are rather short and incomprehensive. Luciferhawk and Rook helped out with this batch. I struggled along till 2:30 finishing the other half (which is why they're especially bad near the end). SPECIAL UPDATE: Here are some of Landon's own FAs. I have to say they put mine to shame. Mr. Graves vs. Susan and the Machine Susan can't really avoid Graves's disintegration, however her Telepathy takes a BIG chunk out of his offensive power, and that Ultimate forcefield will take time to get worn away.. time Graves may or may not have considering his lack of mental defenses. Advantage: Susan Sonichuntress vs. T Well lets see... T's best attack is one Sonichuntress can take.. she's also much more agile and would be a pain to strike, and that could easily use up T's one and multi-use abilities.. but on the other hand, it's T! T's best chance for victory would likely come in the form of Huntress accidently nuking herself with her own weapons, other than that he doesn't have much going for him. Advantage: Sonichuntress MechaMewThree vs. Jordan Kennedy Well lets see... Jordan's gonna get the first shot off thanks to her higher mind and agility.. she's also EXTREMELY likely to hit thanks to her marksman and MM3's weak agility. One shot should be enough to take out MM3s body armor. A second hit from Jordan would bring MM3 down, and Jordan can take a hit from MM3s mind blast and keep on coming. Advantage: Jordan Stumpbot vs. Midnight Well the terrain isn't going to do affect this match much with both fighters packing detection powers. However assuming both spot each other at the same moment, Stumpy's higher agility and super speed should let him get the first shot off. Well that first shot will pretty well take out Midnight's armor. Now IF stumpbot avoids the retaliatory eldrich blast he could win (Lucky + Super Speed + Superior Agility should help make that a reality). On the other hand if Midnight scores it'll trash stumpbot. Advantage: Stumpbot Sailor Archer vs. The Legion of Hand Me Down Well, based on the stats, Sailor Archer will get the first shot off if both combatants spot each other at once. Now, while the Legion packs some good defense, Archer packs an equally good offense. With the kind of firepower she can bring to bear the legions defenses won't hold out unless they get lucky (but that is a possibility), and Archer's acrobat and agility gives her a very good chance of avoiding any counter attacks that come her way. Advantage: Sailor Archer Ensigns J&J vs. Schattenjäger Well the terrain pretty well puts off the use of J&J's tactician.. and the attacks Schattenjäger packs are more than enough to blow through their defenses, while they'll need at least two shots to get through his. On the other hand he could goof up.. off hand though I say... Advantage: Schattenjäger Amy Coleman vs. Lincoln Matthews Well now we've got two mentalists going at it. The way I see it, if Amy can keep the fight up close where her Smoke Screen will be effective, she can take the match.. on the other hand if the range stays open long enough for Lincoln to get off a shot then Amy's quite frankly screwed. Advantage: Lincoln Ball of DEATH vs. Great Teacher Landon! This is another one of those first shot, first kill matches. If the Ball scores the first hit, Landon is toasted quite well. On the other hand if Landon scores with the Polymorph then the Ball isn't going ot be doing much bouncing any more. However the Ball is more likely to get the first shot off provided landon doesn't come up with some plan beforehand (which with his trademark Tactician + Super Speed), he very welll coul. Advantage: Even The Dark Galleon vs. Mikoto Same as above. If the Dark Galleon gets it's shot off it'll fry Mikoto real good. On the other hand if Mikoto gets the first shot off (which she may very well do with her greater agility she'll overwhelm the defenses of the Galleon rather easily. However if she doesn't bring it down right off, or loses LOS due to bystanders the Galleon could go invisible, which in turn would allow it to barbecue her brain. Advantage: Dark Galleon Bas Swarr vs. Whisper Lets see.. well I'd say Bas is likely to get the first shot off (same mind and agility as whisper only she's got Super Speed to back it up). She's also got the firepower to blow through Whisper's defenses... if she hits him. Whisper has ult. agility + supreme acrobat, while Bas doesn't have anything to help her strike aside from her agility. Whisper on the other hand has sword master to back up his blade so provided he doesn't get to dazed should Bas nail him with pheremones he'll take her apart rather easily. Advantage: Whisper Ignorance vs. The Saint of Pizza Delivery Well the Saint doesn't have much in the way of Mental defenses (with his closed mind being more than canceled by the Force of Will). Of course Ignorance needs to catch the Saint to use them on him since he doesn't have ragned or auto-hit. The problem with that is that Ignorance will have to stick his hand into the Superior level energy-sheathe of the Saint which would do a fine and dandy job of taking him out. Advantage: The Saint of Pizza Delivery Cybortus vs. Danger Austin Danger This fight would take a WHILE... unfortuneatly Cybortus has the advantage in the regeneration area, and all of DADs attacks are, unfortuneatly, physical in nature. Now we can't really discount the Ultimate Luck which COULD give them the fight, however I think that Cybortus will take this in the end due to that damnably effective Regen + Super Speed combo. Advantage: Cybortus Devyn Soyokaze vs. Sentinel Core This is one of those matches I hate to FA because both characters are cool. From how the powers go, Devyn will probably take the day if he manages to plan something before running into Sentinel, and if he can keep the fight up close (where his electricity will be less effective) and he can lay into him with his full arsenal. However even with Devyns nasty offense, Sentinel can take a lot more damage.. and at range one good shot will take Devyn down while Devyn will have to close and keep from getting swatted long enough (though in melee his martial arts will give him a HUGE advantage). Advantage: Could go either way. Whiplash Smile vs. The Otakalypse Well lets see.. Whiplash has the agility and mind advantage.. however from what I see here she doesn't have any real way to get at Fury inside her big ass mecha. And whiplash also has to get in close enough to use that whip of hers while Fury will be hammering her the whole way with the Obsessive Amount of Big Guns and once she gets close she also has to contend with Fury trying to step on her. Now it's possible she could formulate a plan of attack but the question is can she do it before Fury levels the building? Advantage: Otakalypse Glaucon and the Void vs. Chicken Soup for the Mentally Unstable Soul What can I say other than that I can't picture Glaucon actually reading the book with the Void on his heels... however really, the only way the book could hurt him was if he started reading it. Glaucon on the other hand has plenty of ranged an area effect damaging firepower to take the book out right quick with it's rather low defense. Hitokiri Shinigami vs. Insector-Bite Well, Insector Bite is old school, a little TOO old school for this match. Naturally if he could get a hit in on Hitokiri the assassin would be toast, but that's quite the feat considering Bite's lack of ability to detect the stealthy swordmaster. The best chance Insector has is to dig his way underground and never come back up. Josh Stone: Game Master vs. Air Conditioning Man Well Josh would have the reaction time advantage I say.. and if he scores a hit before AC man can phase that will end the fight right there. However if he phases then he's got quite the mobility advantage... only josh can keep zapping at him with the Cthulhu plushie. On the other hand AC man will have to get through Josh's full defenses without getting zapped in the process. Advantage: Josh Stone Sacriel vs. Tokyo Lots of disintegration flying around.. and a follow-up shot with Decay should end things then an there. However if Tokyo recognizes the threat to itself quickly enough and Takes Off Every Zig it might be able to pull it off.. provided Sacriel's little minion doesn't slow the zig down enough (which it won't slow one down very long considering the difference in power levels. On the other hand it's a 50/50 chance to get off the first attack and if Tokyo gets it off then Sacriel will end up being called Stain. Advantage: Neither Star Wars Junkie vs. Evil Malpractice Hologram Seems pretty cut and dry to me. SW junkie has a reaction advantage.. however the EMH's defenses can take the hit. SW Junkie on the other hand will go the way of many a redshirt once EMH gets a shot off since his Force field can't stop any of EMH's attacks. Advantage: EMH Forte vs. Rywin Well once these two start neither is going to be easy to peg. Of course figuring out who won in the end may be a pain to considering its Forte. However even after he duplicates Rywin Forte will still have a huge intelligence advantage which when coupled with his tactician should carry the day. Advantage: Forte All Father vs. Darr Khan Definite advantage to All-Father. His ultimate agility will definitely give him the first shot, and Darr Khan's reflection can only take a couple of hits from Ringo before failing. Add in the fact that the reflection will have a tough time actually damaging him and you've got most of Darr Khan's defenses taken out. Now Darr Khan himself could do some damage if he gets into melee range. However All-Father has the speed neccesary to keep the range open and pound on Dk from a distance. Advantage: All-Father Chet Werthers vs. Devin Gets Pissed Well... if DGP can sneak through Chet's army of goons then he'll win this fight no sweat with that knife of his.. however. If he gets detected he's in it reeeeeeeeeeeeeeaaly deep because he'll get dog-piled by hordes of regenerating goons. However if he gets LOS on chet the fight'll end really damn fast too by the Ultimate level auto-hitting induced sleep DGP is packing. 20/20 Swordsman vs. The Extra Sneak and Frag is the name of the game here. If he can manage that then 20/20 will pull off a win. However if the Extra gets any warning he's gonna get dogpiled and beaten senseless with GOON-FU! He'll also have some problems if the Extra decides to start churning out the duplicates right off the bat 20/20 is in deep because the more eyes looking the more likely they'll spot some sign of his presence. Advantage: Even Master Psychic Psycho vs. The Black Gestalt This match is really a contest to see who's defenses give out first. Black Gestalt has a strong mental defense while MPP has a strong physical defense. Unfortuneatly MPP has both a higher attack strength and a higher defense strength so I give the fight to him. Advantage: Master psychic psycho Sophia DeMedicci vs. Kronus Okay I'm throwing my objectivity out the window for this one at first, at least to say that GOD Kronus is horrid. So in that vein... go Sophia! Sphere vs. Adam and Eve With the misty valley being a major factor in this contest I have to give it to Sphere. His energy wave surfing and detective skills give him a slight advantage over Adam and Eve in this terrain. Sailor Predator vs. Neo Sleeper P Pockets Plus A nice closed environment and that nifty leaping power would totally allow the Sailor Predator had it not been for P Pockets collection of mind attacks. Before he/she could lunge the Predator will fall asleep. Game, set match for pajama pockets. Behemoth vs. Crazy Sugar Junkie Hulk Wow, this is going to be one LONG battle. Neither fighter can hurt the other all that effectively but CSJH’s regeneration is the key. As Behemoth can’t repair his defensive CSJH can keep regenerating the single standard natural weaponry attack. Lee the Scruffy Wizard vs. Uberman It’s all about cracking that shell to get to the warm, gooey center. Lee’s crushing polymorph and matter animation spells could turn his armor into scrap but unfortunately the misty vale comes into play. Uberman has better mobility and his radar will help, plus he’s a sharp shooter to begin with. I say I must give this marginally to Uber though if Lee uses his brain he could mess around with that mist. Dodecahedron of DEATH vs. The Ultimate Concept I guess since one is a big Dodecahedron the other is an abstract construct neither are effected too much by the frozen waste. I guess I have to give this one to DoD. He just has a few more weapons up its sleeve then the Concept. Thor vs. Page Thor is going to have a hard time smacking down page with Mjolinir. That Page is harder to take down then a cockroach. On the other side of the coin Thor’s weak mind is a feeding frenzy for the standard illusion control and mind control attacks. While Thor’s mental reflection may cause problems generally enough mental pain will get through to hurt Thor. Add in the fact that Page probably has a better game plan, an asset in this Catwalk throw down and you have a winner. Jon “Darkenfire” Avalon vs. Arissa Mishima Between supreme gravity and supreme telekinesis all I see Jon’s army doing is being slapped around and tossed about. After making way with the minions Misshima will take down the otherwise weak Avalon. Sasha Rembrandt vs. theRather Annoying Fellow You can’t hit tRAF. Seriously, this guy can dodge pretty much anything. Sasha, despite her standard flight, will have a hard time keeping up with him. It’ll only be a matter of time before Sasha just gets too frustrated. Blitzkrieg vs. Striker Delta Simply put, Striker Delta just lacks the powers to deal with a speed character. Blitzkrieg is a very speed oriented character (to put it mildly.) The match ends before it begins. Michael Cotelloni vs. Trevor Bouvier Michael has the powers to spank down Trevor. His armies and met with mighty TK. Trevor may hide but Michaels combined environment awareness and tactician can find him. While Trevor can handle the mind powers of the rage master one bullet will stop the general. Maggels vs. I.V.S II Man is this one interesting fight, both martial arts experts, both very powerful offensively and both with a lot of mobility. The jungle environment does give Maggels a lot of advantages, especially with her blending and spider climb. However I.V.S II has some great ways to counter, with a generally higher mind rating, tactician, teleportation and most importantly Telepathy. In a long drawn out battle I.V.S II takes it but it should be close. Chakos vs. Sparky the Giant Wonder Puppy Chakos routinely kills vampires with his array of weaponry and superior intellect. Sparky is a big dumb dog. In the caves Chakos could probably devise a plan to cave in the puppy and leave it littered with Puppy guts. Defender of the Universe ver. 2.5 vs. Vote Mongerer Sorry Voltron, you’re just too stupid to not be swayed by the vote. The Dead Man in Dean’s Fridge vs. Trent Icaras With the Deadman depending on immunities to stop the incoming slaughter of his personage it’s sad that Trent has none of these powers. The ultimate Sonics rip apart the Deadman and Trent cruises to a victory. The Getaway Driver vs. Fastest Pussycat Heh, funny, but no car in Khazan can get away from the Pussycat. Pussycat has the advantage of the mall location, which will hinder the Driver’s ability to drive properly. Enough good vibrations and this car is going to the scrap heap. Mini Maul vs. Andromida He may be a spunky little guy but between two mind attacks and weather control he has his work cut out for him. The traps may aid Maul in the fact that Andromida can’t avoid them as easily but once Maul gets mind zapped it’s over. Scrap Yard Angel vs. Atisha This is probably one of the most even fights in the CoC. The two seem to have a power to counter act the other. In the end though I find that Scrap Yard Angel’s matter animation will be a factor. Being able to manipulate the snow SYA can help problems with ground mobility for her and cause devastating effects with it. Dean: First Blood vs. Spot the House Pet Simply put, the low gravity will ruin both Dean’s and Spot’s projectiles. So this battle gets in close. While Spot has some good armour piercing attacks Dean’s tactics in the Arena and ultimate energy body win out. One Million Total vs. Sate-Hen From the safety of the Lusitania The Lost Cause can rain down destruction on Sate Hen and the Dem Hens fast enough to have time to jab himself with a pen and raise the total by 1 more. Matt Paris vs. Master Chin: Iron Chef of Death Too bad for chin. Other then his Martial arts powers he doesn’t have much against Matt. While Matt can off Chin quickly Chin has to spend some time dealing with Paris and his high body regenerating clones. JOE BIGG GUNNS vs. Prometheus One either fighter finds the other the fire power is just going to be unleashed. In the jungle I give Prometheus the edge. Its X-Ray vision and radar should help find old JBG and zap his brain to mush. Pajama Pockets vs. The Unsmeggable This a tough battle to call. While any other terrain would really help The Unsmeggable I see the city skyline being enough of a hinderance to give Pajama Pockets the edge. While Ramon clone after Ramon clone plummets to his death Pockets uses her luck, acrobat and agility to her advantage before she lays the fluffy righteous smack down. Jack Spanky vs. Barrabus Poor classic Jack. He lacks the fire power to take it to Barrabus and lacks the defenses to take Barrabus’s circus of pain. Barrabus’s main advantage is his invisibility, with, along with his detective, can allow him to easily sneak up on Jack. Supreme Ghostbuster vs. Quietus What’s stopping Quietus from crushing Supreme Ghost buster into a ball of flesh flecked with glass? Not much. His superior mind will make him better in the confusing mirror maze and his powerful attacks will just lay the beat down on the Ghostbuster. Dr. Heily vs. Ringnifti Another close contest. In the end though Ring takes it. Her teleportation just gives her too much mobility, especially in a cramped area like the caves. As Heily lobs potion after potion Ring can keep teleporting forcing a cave in. While Heily has the invisibility Ring counters with her smoke screen which can make her quite hard to find. Ring takes this. Sebastian Dover -vs.- Gelligaer Um... suffice it to say that Gelligaer was made a long, long time ago. Powers wise he doesn't have anything that Dover couldn't ignore and dismantle in a few seconds flat. I don't think Sebastian will fall for the old "don't get too close... whoops!" routine. Landon Morisato -vs.- Kyoko Nagami Well, tactician is always a hard power to account for. Unfortunately from a strict powers perspective, and considering the terrain is open visibility, I just don't see that Landon will be able to put any plan he might be able to form into action before Kyoko's Fear of a Twisted Reality takes hold, it being auto hitting and all. Ramón -vs.- Rez Ramon sure is durable, but Rez just has too many advantages to take down in this fight. Supreme danger sense, ult teleportation, and a higher agility all make Rez more or less untouchable, and if the hacker can't get through the LotMU leader's "Immortal" schtick he can always win by TKO, dropping a mountain on him or sending him out into space. Zalrafel -vs. Ralph and Bimbo Ralph and Bimbo's best chance is for Luck to kick in, or Bimbo's constant stream of anime hotty-ness to wear down Zalrafel's Iron Will enough that he'll be willing to give up his Sephiroth-y... er, angelic demeanor long enough to get some action... or try to, anyway. R&B have enough staying power with Regeneration that this one's going to be a long one either way. Bunny -vs.- Mean Cuisine Is today's mystery ingredient Bunny? It doesn't look like it. Supreme Pheremones is all Bunny needs to take this Chef down, wooing him away from the Truffle twins with relative ease. Even if he were to manage to engage her in hand to hand combat, Bunny's absorption powers would kick in, and this fight would be a short one. Yagami Shinsuke -vs.- T.R.W.R.S.S.I.M.H. The main problem for the Society is that Shinsuke is HARD to hit. Uber powered danger sense and Ultimate agility make this guy a tough nut to crack. Add that to the fact that the Recreationists don't have any defense against Yagami's Cold attack, and this becomes a gimme, powers wise at least. Fail -vs.- The Green Nyght Well, Nyght really has to get an attack around Fail's Conversion field if she's going to win it, and it looks to be rough going. Without a way to escape the flying Fallen member, Nyght's only chance is for one of her tricks/plans to come to fruition. Mr. Hero -vs.- ServBot One word: Truth. Illusion Creation makes this fight a quick one. Lt. Invisible Spaceman vs. Jim the Vagrant Jim's main problem is not being able to see the Spaceman. If the Lt. is foolish enough to come close to Jim Mittens will let him know (in which case the Spaceman is a goner), but otherwise the invisible one walks away with it. Inju: Romantic Tentacle -vs.- Xardoz & Charlie Xardoz is no woman to be wooed, but this is still a close fight. Xardoz has a higher mind score, so will probably strike first. If he can connect with Polymorph the game's over. Of course, with low agil and no skills to aid him in accuracy, there's no guarantee. If he misses Inju can nail him with Emot Control and/or the roots of lust (eww), and the fight will be over that way. Also, since this is the Deathtrap arena, a trap might take Xardoz or Inju down before they can even fight, which is where Xardoz's lack of defenses and weak body hurt him. Kay Prachett -vs.- Aka Koujaku Running, Danger Sense, and near equal agility give Kay a fighting chance powers wise. It's a case of who hits who first, as neither defense is sufficient to stop the other's attack. Thanatopsis -vs.- the maze A tough one to call powers wise. The maze has iron will + std regen backing it up against Thanatopsis' Illusion attacks, while Thana has Ultimate Phasing to back her up against the maze's Energy Body attacks. The maze is smarter, and has std tactician, but with supreme detective, Thana might just be able to find a way out (even if she has to phase her way through the maze). Valandar's Disguise -vs.- Jack Spanky It's detective vs Agility + cover as to who can get the drop on who. Val is very open to being Mind spanked. Spanky doesn't have reinforced defenses, and is also in danger of getting whupped by Val's prize-can. Maya Rio -vs.- The UV Light Warriors Umm... I refuse to believe people voted for Maya O_o. The Infinite Die -vs.- Spunky Ah yes, the "badass rat bow." Well, Spunky better make his first shot a good one, because if he hits he's won, but if he misses... it's game over. The Die has too many advantages once the ball gets rolling, so to speak, from higher intellect to lots of mental attacks Spunky has no protection against. T's Fruit Stand -vs.- Captain Oro It's hard to FA for a Luck based char, but I'd say Oro has a good chance here. T has mostly physical based attacks, combined with Oro's reflection and his illusion creation, it looks like Oro has a fighting chance even without his Luck. Deadman Striding -vs.- Project Kumira Iron Will and Healing make Deadman sturdy enough to weather the Reflected attacks and eldritch blasts coming at him from Kumira for a time. If Deadman's buddy can get a bio vamp attack in, Kumira is finished. Also, with Luck you can never tell what will happen. Dragoon T -vs.- Dollarcorp Special Ops Man, what a matchup... T's very hard to hit, and the DSO are hard to find. Sooner or later one of them will crack, and DSO doesn't have any mental defenses. Unless tactician can work in their favor, chalk up another one for T. Stella Aurorae -vs.- Zoot Suit Riot ZSR is also tough to hit, and if he can manage to confuse Stella then he should be able to get a blow in what with his speed and agility... but more likely than not, Stella's illusions, made all the more effective by the Mirrored Terrain, will stop the mighty Chicano in his tracks. Myth and Griff -vs.- Grizzled Old Prospector I'm a bit confused. I'll just say that since GOP has a higher agil and more accuracy due to marksman he'll be able to spot and blow away the talented duo. Alexander Young -vs.- McDoughnut: SUPAHCOP! Realisitically speaking Alexander had better hope his luck comes through for him, since the cop has little mercy and fewer weaknesses in his physical defenses. Of course, with Luck, you never know... Dr. Snorkelpuss -vs.- JOE BIGG ARMUR Snorkelpuss' only chance is his ranged Mind Blast, which has the ability to take out Joe. Otherwise this fight is all about the ARMUR. The Screaming Swordsman -vs.- Crash and Burn Light speed is about as fast as you can get. Unless C&B come in guns blazing they just might be headed out on two stretchers. ............... -vs.- Mango, Papaya, & Turtle! Fight, what fight? Who were the sisters gonna talk to death again? I mean, uh...the sisters move first, ............... isn't invisible, and has no mental defenses beyond a few immunities that don't apply here. Case closed. Immortus -vs.- Zander Jacobin Hmm, well, it'll take him a while, but I see Zander cracking his way through Immortus' regen faster than Immortus can wear down Batou's (uh, I mean Zander's) ES + Iron will. Immortus simply can't deal out damage fast enough. Chunk the Barbarian -vs.- Ryuketsu Hane Chunk has old school appeal but no way to touch Ryuketsu, who has more attacks (ranged attacks) he'll be able to land, more effectively. Captain Coma -vs.- Malcolm Another Luck match, but I'm guessing Malcolm's Iron Will will allow him to withstand the Paramedics and the captain used as a battering ram long enough for him and his new partner Eddie to wear down Coma's armor. Santa Fett -vs.- The Arena of Khazan Well, this'll be a tough match to call. The Arena starts out at a slight speed disadvantage, add that to Fett's accuracy and chances are Fett will make his first shot count. Without any official defense beyond a high body stat, the Arena's best chance is to try and distract Fett, then hit him... Of course, a double KO is possible and likely given the Arena's counterattack. Jennifer Chase -vs.- Vegas The unkillable girl in a mech vs the high roller. Vegas has Luck on his side, as well as the ability to plan out a means by which to get Jennifer out of Metalneck. Now, is he lucky enough to pull it off before Metalneck squishes him good? Texas Durrigan -vs.- Bob Heh, are Photo Reflexes glitched, or is it just Bob's char sheet? In any case, the reduced mobility of the Hall makes it hard for Texas to use her speed. On the other hand, if Bob can find her, his mental attacks should be able to knock her out cold. Holli & Sammy -vs.- The Guru, Combat Version Well, the Guru's sheet is glitched too, but you get the drift. If he does try and do damage to H&S, he'll have a TON of Counter Attacks riding him back to wherever it was he came from. Guru sure could use some Multi-Hit... Nurse Helia -vs.- Babylon Jones Helia's superspeed presents her only chance to defeat Jones. If she can nail Jones with her Ether then the fight may be hers, but if Jones can get close enough to do her Ninja schtick (which is probably more likely due to the terrain), then it's Bye Bye Nurse. Adelaide -vs.- The Semi-Rational Penguin Adelaide just doesn't like them Lava Cliffs, does she? Well, she has the speed required, and the mental attacks (to SRP's no mental defenses), so we'll see whether she can get the drop on her opponent this time. Sales Man -vs.- The Hand of Justice DF Says - Sales Man would know HoJ was a DBZ freak, and would be carrying the latest tapes. No way Sam would be able to resist. Robot-Killer Aria -vs.- Munch Monster RKA is faster, and if she hits she's won the match. Of course, Munch Monster's specialty IS nawty grrls... Lord Apathy -vs.- The Golem Greymalkin Ah, what's the use? The System -vs.- Saiyan Chick Tomata Say it with me: "Tomata has flight and ranged attacks. The System has no Auto Hit advantage." Good. Aleister Michaels -vs.- Jiratlan Aleister can't deal out damage very fast, but as always there's that FA spoiler, Lucky. Intuition favors Jiratlan, who has defense enough to sustain any damage Luck or Christine might cause, and enough attacking strength and manipulative powers to determine the course of the match, but... you never know. Death-In-A-Box -vs.- BARE CHESTED THUGS™ Phew... last one. BCT's Circle of Fire is what saves them here. DiaB has to be VERY careful not to make contact with his melee attack when lopping off 8 bit heads. Although the Thugs won't be able to find or shoot DiaB, chances are he may just fry himself before he can beat all 10 incarnations of the duo. |