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Puzzles
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November 14, 2009 -
Balabolka 1.28 released. October 11, 2009 - Cross+A 8.01 released. |
Cross+A Cross+A can solve many kinds of puzzles. Kakuro (also known as "Cross Sums") is a logic puzzle, a mathematical equivalent of crosswords. A kakuro consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue. The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.
Hitori (from Japanese "Hitori ni shite kure"; literally "let me alone") is played on a grid of squares. At the beginning, each cell contains a number. The goal is to paint out some cells so that there are no duplicate numbers in any row or column, similar to the solved state of a Sudoku puzzle (except with black squares added to the grid). Orthogonal connections are important as well; painted-out (black) cells cannot be connected orthogonally, and the other cells must be connected orthogonally in a single group (i.e. no two black squares can be adjacent to each other, and all un-painted squares must be connected, horizontally or vertically, to create a single shape).
Slitherlink (also known as "Fences", "Loop the Loop", "Dotty Dilemma", "Sli-Lin", "Great Wall of China") is a logic puzzle. It was invented by Nikoli Puzzles in Japan. Slitherlink is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a single loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Link-a-Pix (also known as "Paint by pairs") consists of a grid, with numbers filling some squares; pairs of numbers must be located correctly and connected with a line filling a total of squares equal to that number. Squares containing '1' represent paths that are 1-square long. Paths may follow any horizontal or vertical direction. Paths are not allowed to cross other paths. There is only one unique way to link all the squares in a properly-constructed puzzle. When completed, the squares that have lines are filled; the contrast with the blank squares reveals the picture.
Fill-a-Pix (also known as "Mosaik", "Japanese Mosaic", "Nurie Puzzle", "Nampre Puzzle") consists of a grid with number clues scattered in various places. Each number shows how many of the nine squares - the one with the number plus the eight around it - should be filled in. It is necessary to determine which squares are filled in and which should remain empty until the hidden picture is completely exposed.
Battleship (also known as "Solitaire Battleships", "Battleship Solitaire") is a logic puzzle based on the Battleship guessing game. In a square grid of
The numbers on the bottom and on the right of the grid show how many squares in the corresponding rows and columns are occupied by ships. Occasionally some squares may contain given ship or water segments as hints to help start the puzzle. The object is to discover where all ships are located.
Hashiwokakero (from Japanese "Hashi o kakero"; literally "build bridges"; also known as "Hashi", "Bridges", "Chopsticks", or "Ai-Ki-Ai") is a type of logic puzzle. It is played on a rectangular grid with no standard size, although the grid itself is not usually drawn. Some cells start out with (usually encircled) numbers from 1 to 8 inclusive; these are the islands. The rest of the cells are empty. The goal is to connect all of the islands into a single connected group by drawing a series of bridges between the islands. The bridges must follow certain criteria:
Masyu (also known as "Shiroshinju Kuroshinju", "White pearls and black pearls") is a type of logic puzzle. It is played on a rectangular grid of squares, some of which contain circles; each circle is either "white" (empty) or "black" (filled). The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. The loop must "enter" each cell it passes through from the center of one of its four sides and "exit" from a different side; all turns are therefore 90 degrees. The two varieties of circle have differing requirements for how the loop must pass through them:
Light Up (also known as "Akari", "Bijutsukan") is a logical puzzle. It is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.
Fillomino is a type of logic puzzle. It is played on a rectangular grid of squares. Some cells of the grid start containing numbers, referred to as "givens". The goal is to divide the grid into blocks. The block must contain the number of cells indicated by the number in the cells of the block. The block cannot touch a similarly sized block, horizontally or vertically. Cells without numbers may form blocks necessary to complete the puzzle.
Futoshiki (from Japanese, literally "not equal"; also known as "Hutoshiki", "Unequal") is a logic puzzle. The puzzle is played on a square grid, such as 9 x 9. The objective is to place the numbers 1 to 9 (or whatever the dimensions are) in each row, ensuring that each column also only contains the digits 1 to 9. Some digits may be given at the start. In addition, inequality constraints are also initially specifed between some of the squares, such that one must be higher or lower than its neighbour. These constraints must be honoured as the grid is filled out.
Kuromasu (from Japanese "kuromasu wa doko da", literally "Where is black cells?"; also known as "Kurodoko") is played on a rectangular grid. Some of these cells have numbers in them. Each cell may be either black or white. The object is to determine what type each cell is. The following rules determine which cells are which:
Nurikabe is a logic puzzle ("nurikabe" in Japanese folklore is an invisible wall that blocks roads and upon which delays in foot travel are blamed; other names for the puzzle: "Cell Structure", "Islands in the Stream"). The puzzle is played on a grid, typically rectangular with no standard size. Some cells of the grid start containing numbers. The goal is to determine whether each of the cells of the grid is "black" or "white" according to the following rules:
Tents ("Tents and Trees") is played on a grid of squares, some of which contain trees. The goal is to place tents in some of the remaining squares, in such a way that the following conditions are met:
KenKen (also known as "KENKEN", "KenDoku", "CalcuDoku", "Square Wisdom") is a mathematical and logical puzzle loosely similar to sudoku. It was invented by a Japanese mathematics teacher Tetsuya Miyamoto. The objective is to fill the grid in with the digits 1 through N (where N is the number of rows or columns in the grid) such that:
Hidato (from Hebrew: "my puzzle") is a puzzle invented by Gyora Benedek, an Israeli mathematician. The goal of Hidato is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally. In every Hidato puzzle the smallest and the highest number are presented in the grid. There are more numbers on the board to help to direct the player how to start the solution and to ensure that Hidato has only a single solution.
Numbrix is a type of logic puzzle. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Shikaku (also known as "Divide by Squares", "Divide by Box", "Number Area") is a logic puzzle. It is played on a rectangular grid. Some of the cells in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.
Galaxies (also known as "Tentai Show") consists of a rectangular grid with dots. The goal is to divide the rectangle into exactly one region per dot that is two-fold rotationally symmetric around the dot.
Skyscrapers consists of a square grid. The goal is to fill in each cell with numbers from 1 to N, where N is the size of the puzzle's side. No number may appear twice in any row or column. The numbers along the edge of the puzzle indicate the number of buildings which you would see from that direction if there was a series of skyscrapers with heights equal the entries in that row or column.
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